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I don’t quite agree with your analysis though. I’m not really surprised that many people in the industry don’t know the terms “micro” and “macro”, as those terms are pretty specific to RTS and economics. I really like the post and the discussion it sparks. How important is the consideration of micro vs. I believe the Solstice Arena team did a pretty good job of translating a MOBA type of game to mobile so would expect more success of the game at least eventually on tablet devices. However, as the user base for tablets grows and Zynga is able to better adapt the gameplay for tablet devices can this game make a comeback? To date, Solstice Arena has not performed well which seems to corroborate the hypothesis of poor mobile platform fit for this kind of game:
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How can you modify the game or +1 the game design of a game on one platform to make it more compelling for another platform by changing the micro vs.
#Whats the best macro for games Pc
While many games on the PC platform can have a micro, macro, or dual focus (such as in PC RTS), other platforms support these types of gameplay to varying degrees.Ĭonsider the following hypothesis of gameplay type support by platform:ĭo you agree with this assessment? Let me know… 3.
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Macro (or “macro-management”) refers to higher level strategic game considerations. The user’s skill and ability to granularly control their hero and other game units define’s the user’s micro skill. Micro (short for “micromanagement”) refers to the level of granular and specific control a user has over game units. Let’s first start by explaining the concept for the non-RTS gamers out there: